To fix this the creators of the game included a pt lane on the side of track that you can use to fix your car. *if you crash into walls (or other players) you can experience reduced performance due to damage to your own vehicle. *there is also a choice to drive a manual car, which if driven correctly will give you a boost of speed that supasses the automatic. The color schemes for the cars (by default) are listed as such: red and blue for the first player (automatic) and red, black, and yellow for the manual). You have the choice of driving on 1 of 3 of the selctable racing tracks against other players as well. So, when you first start out playing Daytona USA you have the luxury of driving a stock vehicle or a very loose idea of a Chevy Beretta. Let’s also not forget the idea of texture filtering, which allowed the game to also have smoother graphics than that seen in other games of it’s time. This was primarily due to the technological capabilities of the system it was ported to and the fact that it basically made it so that the gaming area was texture mapped which made gameplay feel much more realistic than it felt previously. Daytona USA’s world was considered to be on a totally different visual level than that of its predecessor, Virtua Racing.
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